Page 2: Graphics
<P><B>Graphics:</B><BR>
A year ago the title from an unknown team from Croatia showed the world what the graphics is all about. With the release of the Serious Sam, we all could have the first hand experience of what all those 3d features that videocard manufacturers are making so much fuss about look like in real gaming environment.<br/><center><a href="http://www.aselabs.com/images/articles/012002/ssse/1.jpg"><img src="http://www.aselabs.com/images/articles/012002/ssse/1s.jpg"></a></center><br/>Not only you could see all those DirectX 7 features in the game but could also get a tour of engine’s technology in special technology demo mode. So what about the graphics you will say. Serious Sam:SE looks even better with full support for DirectX 8. All visual and SFX look simply stunning. You can get acquainted with terminology and effects correspondingly in temple of forms and temple of effects that are present in the sequel. In short this game has everything in terms of graphics: fog, shadows, reflections, bump mapping, translucency effects, lens effects it even supports newly introduced Truform that is thumbs up for ATI card owners. One surprising thing about graphics is that even considering that you have millions of enemies on your screen with smoke effects and particle effects all over, the game runs surprisingly fast. I have noticed no slowdown as compared to the first game. Nvidia and ATI should forget about their technology demos and include this title with their cards. This title is a must have for anyone who wants to show off their videocard.
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Now after praising the technical side let me describe the general look of the game. For those who have played or have seen the first Serious Sam, expect to see more open areas that will be wider than those in the first Sam. The game is nothing like millions of hues of dark colors that Quake series had to offer. Graphics play along well with the general crazy dynamics of the game, it seems that colors went wild with everything else in the game. Old monsters have remained unchanged yet there are a lot of new ones. To summarize the graphics I will say “Oops they did it again”. Great job on graphics makes me want to praise Croteam.<BR>
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